Stronghold Basics
Heavily enchanted structures. Their ambient mana repels dangers, including predators, demons, exiled and the undead.
They can be expanded through Lord and Overseer System screens. Every part of a stronghold is enchanted with various effects, allowing the creation of buildings with specific functions.
Overseers are able to speak with the very spirit of a stronghold, similar to the spirits that rest within Havens.
Each Stronghold has their own unique structures depending on the Lords who control it and the Spirit that dwells within.
People
Overseer
The pinnacle of a stronghold. They create the Lords of the stronghold, and have the same abilities as their lords. Native Lords must be voted on by the council of Lords to face Exile or the removal of their title. However, they cannot remove the title of or exile a foreign lord without killing them
Lords
People chosen to interact with the Stronghold’s Enchantments. They are capable of making citizens, exiling, and designating Vassals. They can also claim land as their own within a stronghold.
Basic Lord’s Screen:
Lord Of Kolas’s Stronghold: Leo Grayson
Kolas’s Stronghold’s Claimed Land: (Number; Area)
Personal Vassals:
(Name, LVL, Archetype)
Citizens (Stronghold Name for each Stronghold the Lord has power in):
(Name, LVL, Profession)
Vassals
A Lord’s vassals cannot be exiled from their stronghold except by the lord they’ve chosen. Vassals are also capable of claiming small plots of land.
Citizens
Capable of working land claimed by their Lord. They have the rights to sub-claim (under their lord) a created home or business.
Slave
Unable to claim land or own property. They lose all access to the Stronghold’s systems, and are considered property of their Lord.
Exiled
Exiled are considered enemies of the Stronghold. Upon becoming exiled, they have limited time to leave the land, upon which the very mana of the stronghold will attack them, causing pain and in extreme cases, death.
Land
Land claimed within a stronghold can only be entered by the claimant, those they choose, or a lord above them.
Vassal’s Land; They can create a system-assisted home, or place of business.
Lord’s Land: The system enables the creation of structures of all types. Public, private, guild or administrative. These structures can be upgraded and changed by the lord if they wish.
Lord’s Claimed Land Basic Interface:
Structure: (Structure Designation)
Defences: (Enchantments)
Functions: (Designated Purpose and Enchantments Of Building)
Upgrades:
(Chosen Upgrades: Enchantments)
(Available Upgrades: Cost In Mana and Materials)
Materials Available For Use:
(Stored Mana Stones – Quality)
(Rare Materials)
Known Strongholds
Stronghold Of Gralvick: Deep in the mountains, and guarded by the Dragon Gralvick, former companion of Huntress Isha.
Western Stronghold Merakoor: Near the Ocean, northwest of stronghold Temo.
Stronghold Temo: Closest stronghold to Stronghold Deragun, and to the northeast of the City Of the Dead this stronghold is run heavily by the Church.
Southern Stronghold Deragun: (the one closest to the Frontier City of Onder), houses the headquarters of the Arcanists.
Kolas’s Stronghold: The Stronghold that Delver Leo found and created. One of the few strongholds carrying nonhumans.
Fallen Stronghold Of The Vishten: Held jealously by the Vishten ever since they slaughtered the humans who once claimed it.
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