- Mage Progression
- Definitions
- Known Alternate Spellcasting Methods
- Cultivation
- Non-human Alignments
- Runesmithing
- Enchanting
- Golem Smithing
- Talisman Writing
Mage Progression
Defined by the Mage Association, the classification of a mage is decided by how many circles of runes they can create for their magic. This system is a standardized version, and does not take into account the unique magical structures of the Southern Tribes, or the wild magic of the Eastern Jungles.
Apprentice: One circle of magic
Novice: Two concentric rings of magic
Journeyman: Three concentric magic
Mage: Four concentric rings of magic
Master/Maestra Mage: Modified runes, allowing for five or six concentric rings
High Mage: Seven to nine concentric rings
Archmage: Ten concentric rings with modified symbols
Definitions
Alignment: The shifting of mana to a specific identity, allowing for direct control of an element.
Construct Any set of runes within a geometric shape.
Spell Runes: Symbols of magic. These are different shapes than the runes used in the craft of runesmithing.
Standard Spell Circle: A standard circle of magic is made up of three runes spaced evenly within a spell-circle. Transformation/Stillness, followed by the Identity of the spell, and finalized by the Desire of the spellcaster.
Dual Casting: Two separate spell circles casted simultaneously.
Domains: A field of magic that empowers a specific alignment of mana.
Known Alternate Spellcasting Methods
Diamond Construct: Perfected by the Tombako tribe. This spell-structure is more insulated than the usual spell-circle, preventing tampering.
Pentagram Construct: A unique structure perfected by kingdoms from across the ocean. Spells casted with this method can be more complex at lower levels.
Five Rune Spell Circle: A technique where an additional Identity is added to the runes of a spell circle. This spell circle follows this structure: Transformation/Stillness, Identity and Identity, Desire
Shrouded Magic: A method in which the runes of a spell are hidden as they are cast.
Cultivation
The method in which non-humans use their magic.
First breakthrough: Gather Energy, let energy flow.
Second Breakthrough (Control)
Three minor steps:
First Localize Energy
Second Energy Burst
Third Absorb Energy
Third Breakthrough (Externalize)
Three Minor Steps:
First Channel through item
Second Extend past object
Third Hold Externally
Fourth Breakthrough (Domain)
Fifth Breakthrough (Overburst)
Sixth Breakthrough (Commune with spirits)
Seventh Breakthrough (Pure Energy)
Non-human Alignments
Dralk: Anti-Magic (void)
Vishten: Fire
Lin: Nature
Kobalos: Transformation
Leifen: Spirit/Soul
Ulken: Life/Vitality/Qi
Runesmithing
The drawing of rune sentence structures to create semi-permanent effects on objects and the world.
Enchanting
Channeling mana into an item or structure to permanently apply an effect.
Golem Smithing
Specialized ink that hardens into Mana Circuitry, giving movement and intelligence to objects.
Talisman Writing
Symbols drawn into specialized talisman paper. When activated, the paper is destroyed for a one-time powerful effect.
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